Armored Core 6 eliminate cinder carla - Engaging in a fight

Armored Core 6 eliminate Cinder Carla

Have you been having issues with Mission 37-B in AC6? We know that’s a difficult one. But we are here to help you eliminate Cinder Carla in Armored Core 6. As players progress through the game, they are faced with the choice of aiding “Cinder” Carla or preventing the destruction of the Coral with Ayre.

Choosing Mission 37-B will place players in the middle of a conflict, battling against forces from both factions. This guide will provide detailed instructions on how to successfully complete this mission and progress in the game.

Read on to find out how to complete the Eliminate Cinder Carla in Armored Core 6.

How to eliminate Cinder Carla

After completing Mission 36: Take the Uninhabited Floating City, players are presented with the decision to aid “Cinder” Carla or stop the destruction of the Coral with Ayre. If players choose to stand by the voice in their head, they will need to select Mission 37-B: Eliminate “Cinder” Carla. This mission takes place in the flying city of Xylem and requires players to defeat both “Cinder” Carla and her trusted assistant, “Chatty” Stick. The mission objective is to eliminate both AC pilots and prevent the permanent collision of the flying city with the Vascular Plant.

Defeating V.II Snail

In this mission, players will encounter V.II Snail, an AC controlled by “Cinder” Carla’s forces. Snail’s AC, OPEN FAITH, is equipped with the VP-66EG Stun Gun, VE-67LLA Laser Lance, Vvc-70VPM Plasma Missile Launcher, and VE-60SNA Stun Needle Launcher. To defeat Snail, players must focus on avoiding its attacks and targeting its ACS meter. When Snail is staggered, players can deal massive damage and quickly defeat the AC. Defeating V.II Snail will reward players with a Platinum Combat Log.

Navigating the Building

After defeating V.II Snail, players must navigate through a building to progress in the mission. As players make their way through the building, they will encounter a group of drones and MTs that must be destroyed to proceed. Players should be cautious of the yellow gas emitted by some enemies, as standing in the cloud will build the Electric Discharge ACS Anomaly bar and cause unavoidable damage if the meter fills. After defeating all the enemies, players can continue following the objective marker.

Confronting “Cinder” Carla and “Chatty” Stick

Eventually, players will find themselves face-to-face with “Cinder” Carla and her trusted assistant, “Chatty” Stick, in their respective ACs. Both Carla and Stick use explosive weapons and work together to keep pressure on players from different directions. Carla dual-wields WS-5000 APERITIF Siege Missile Launchers and uses two WS-5001 SOUP Scatter Missile Launchers on each shoulder. 

Stick, on the other hand, utilizes the BML-F1/P07VTC-12 Vertical Missile Launcher, WR-0999 DELIVERY BOY Cluster Missile Launcher, IRIDIUM Grenade Launcher, and LITTLE GEM Bazooka. Players must defeat both AC pilots to complete the mission and progress further.

Strategies for defeating Carla and Stick

To defeat “Cinder” Carla and “Chatty” Stick, players should utilize the environment to their advantage. The area contains several pillars that can be used to isolate one of the ACs from the other, making it easier to focus on one target at a time. Players can also rush to the top floor to engage Stick, who has less health, and deal massive damage. It is crucial to avoid attacks from both ACs and manage the Electric Discharge ACS Anomaly bar. After destroying both the ACs players will receive a Gold Combat Log from Stick and a Platinum Combat Log from Carla.

Mission Rewards

Completing Mission 37-B: Eliminate “Cinder” Carla rewards players with 810,000 Credits (COAM). This mission also locks players into the Liberator of Rubicon ending. The mission rewards provide players with valuable resources to enhance their gameplay experience and progress further in the game.

That’s everything you need to know in this guide. Feel free to check out some of our other guides such as church key puzzle and hexagon puzzle solutions.