Satisfactory console commands and what they do Character standing

Satisfactory console commands and what they do

With all the game mechanics Satisfactory throws at you the player, there are bound to be people who just want to dissect and manipulate them. But this is also a game where the challenges and the high difficulty are pretty important. Thus, keep in mind that the console commands might not work as you think they would and to clear this misunderstanding, you need to know about Satisfactory console commands and what they do.

Consoles commands have always been a great way to get more resources and items in the game without any kind of grinding. This makes them pretty helpful albeit a nefarious way of progressing through the game.

In any case, keep reading on and find out about Satisfactory console commands and what they do.

Satisfactory console commands and what they do Character cutting down tree

What are the console commands used for in Satisfactory?

In Satisfactory, console commands are mainly used for accessing the debug data that lets you know about player information. For example, coordinates and radiation sources. You can also access features that are not present in the in-game settings such as disabling fog and anti-aliasing.

However, you cannot use the console command to cheat as it does not allow you to spawn any items. This aspect is actually well-respected in the community as it allows players to not even think about making Satisfactory a bit easier to play.

You can turn on console commands by pressing the Control, Shift, and L keys together and then open up the window by pressing the”`” tilde key. This will open the console command window, and you can make it even bigger if you press the tilde key again. When it comes to the commands themselves, they are pretty similar to the commands you get for Unreal Engine.

As the debug commands will always show up when you open the console command window and stay at the upper left corner of the screen, here’s a list of all of the non-debug commands:

  • ? (without pressing enter) – Shows a list of all commands with brief explanations
  • materialFlowAnalysis recipeName[FString] – Use to determine what items need in terms of per second requirements (FString is the name of the item as a simple line of code)
  • Gamma [number] – Changes the brightness level (default value is 2.2)
  • Pause – Pauses the game
  • r.Atmosphere [0/1] – Toggles the atmosphere on and off (default value is 1)
  • r.Fog [0/1] – Toggles fog effects on and off (default value is 1)
  • r.ViewDistanceScale – Sets the render distance (default value is 1)
  • foliage.LODDistanceScale – Sets the visual quality of objects and structures in the distance (default value is 1)
  • r.Shadow.DistanceScale – Sets the render distance of shadows (default value is 1)
  • r.ScreenPercentage [percent] – Sets the internal resolution scale of the game (default value is 100)
  • r.TemporalAACurrentFrameWeight [number] – Sets the impact frames of animations between a range of 0 to 1 (default value is 0.2)
  • r.TemporalAAFilterSize – Sets the spread sampling of temporal anti-aliasing (default value is 1)
  • r.TemporalAASamples [number] – Sets the number of samples for temporal anti-aliasing (default value is 8)
  • r.Tonemapper.Sharpen [number] – Sets the amount of the sharpen visual filter (default value is 0)
  • r.StaticMeshLODDistanceScale [number] – Sets the visual quality of static meshes (default value is 1)
  • r.LandscapeLODBias [number] – Sets the terrain geometry in the distance (default value is 0)
  • Grass.densityscale [number] – Sets the density of the grass (default value is 1)
  • Stat FPS – Displays the FPS counter
  • Stat Levels – Displays the streaming level information
  • Stat Unit – Displays various statistics (Frame time [FPS], Game time [UPS], Draw time, GPU time, RHIT time, and if DynRes is supported)
  • Suicide – Kills the player and resets them (identical to the Respawn option in the menu)
  • t.MaxFPS [number] – Sets the maximum framerate (default value is 0, which represents an unlimited framerate)
  • FOV [number] – Sets the player’s field of vision (identical to the FOV option in the menu but can be adjusted to values beyond the menu’s slider)

The console command effects will reset once the game is closed, except for the Suicide command which will stay if the game is saved.

These were all of the important things you needed to know about console commands in Satisfactory. Now, if you liked what you read and want some more, then you can check out our other articles such as We Are OFK defies categorization in the best way possible, and Surviving Burnout – Alan Wake should get some sleep