In Remnant 2, Mutators play a crucial role in enhancing your weapons and customizing your gameplay experience. You can attach these powerful items to both melee and ranged weapons, granting unique bonuses and special effects. In this guide, we will explore the Remnant 2 Mutators list, their effects, and how you can make the most of them in your gameplay.
Whether you’re looking to increase your damage output, improve your survivability, or add extra utility to your arsenal, Mutators are the key to unlocking the full potential of your weapons.
Read on to find the complete Remnant 2 Mutators list and their effects.
All Mutators and their effects in Remnant 2
Let’s take a look at the full list of Mutators available in Remnant 2. From melee-focused enhancements to ranged weapon modifiers, there is a wide range of Mutators to choose from, each offering unique bonuses and effects. Below, you will find a detailed table outlining all the Mutators, their types, and the effects they provide when attached to your weapons:
Mutator | Type | Effect |
---|---|---|
Disengage | Melee | Each Melee Strike adds 4% damage to the upcoming Backdash Evade Attack. This effect can stack up to 5 times and lasts for a duration of 7.5 seconds. |
Misfortune | Melee | The target can experience an increase in melee damage by 5% for each distinct negative status it is currently afflicted with. |
Striker | Melee | During a 10-second duration, each successful Melee Hit will raise Melee Damage by 3%. This effect can stack up to a maximum of 5 times. |
Weaponlord | Melee | Basic Melee Attacks enhance subsequent Charge Attacks by 7%, with a maximum of 5 stacks. |
Dervish | Melee | When a Skill is activated, it enhances Melee Damage by 20% for a duration of 10 seconds. |
Reinvigorate | Melee | Reduces the Stamina Cost associated with performing Charged Melee Attacks by 25%. |
Steadfast | Melee | Charged Melee Attacks are immune to interruption and receive a 10% damage reduction from any source. |
Resentment | Melee | When there is grey health, a 10% increase in melee damage will be achieved. |
Shield Breaker | Melee | When engaging in melee attacks, a shield is granted, providing 2% of maximum health. This shield has a maximum limit of 20% and will remain active for a duration of 10 seconds. |
Overdrive | Melee | Melee Critical Hits will enhance your Melee Critical Chance and Critical Damage by 5% for a duration of 7.5 seconds. These effects can accumulate up to a maximum of 5 times. |
Transference | Melee | Melee strikes result in the replenishment of 5% ammunition reserves for both firearms. This ability has a cooldown period of 10 seconds. |
Vengeful Strike | Melee | When the maximum health is below 50%, it will enhance melee damage by 20%. |
Vampire Blade | Melee | While you are within 10 meters of a bleeding entity, your melee damage will increase by 10%. |
Battery | Ranged | The attached mod involves an increase of 10% in damage dealt by the mod. |
Failsafe | Ranged | Ranged Hits will enhance the subsequent weak spot Hit by 10% with each stack. The maximum number of stacks is capped at 5. |
Harmonizer | Ranged | Increase the Mod Damage by an additional 10%. |
Ghost Shell | Ranged | Upon landing 3 consecutive Weakspot Hits, there will be a consequential increase of 20% in damage for the ensuing Weakspot Hit. |
Bandit | Ranged | Upon a successful hit, there is a 10% probability for spent ammunition to be replenished directly into the magazine of this particular weapon. |
Deadly Calm | Ranged | Aiming continuously enhances Ranged Damage, providing a potential increase of up to 10% within a 3-second timeframe. |
Bulletweaver | Ranged | Using this mod will enhance the fire rate of the weapon by 10% for a duration of 7 seconds. |
Feedback | Ranged | This particular weapon’s Mod allows for the generation of passive Mod Power at a rate of 10% of the single charge value. However, it’s important to note that this effect does not stack. |
Momentum | Ranged | When this weapon lands a Critical Hit, it boosts the Critical Chance and Critical Damage by 1.5% for a duration of 3 seconds. The maximum number of stacks that can be accumulated is 10. |
Supercharger | Ranged | The Charge Speed of both Bows and Fusion Rifles can be enhanced by 10% with this upgrade. |
Timeweave | Ranged | The attached Mod provides a 10% increase in Mod Damage. |
Slayer | Ranged | When you reload this weapon, its next shot will have a 10% increase in damage. This effect lasts for a period of 3 seconds. |
Lithely | Ranged | This weapon’s Reload Speed is enhanced by 4% for each enemy eliminated during the reloading process. The effect remains active for a duration of 15 seconds and can stack up to a maximum of 5 times. |
Extender | Ranged | The weapon’s magazine capacity is enhanced by 20%. |
Twisting Wounds | Ranged | Increases Ranged damage of this weapon by 10% specifically against Bleeding targets. |
Transpose | Ranged | Obtaining ammunition results in a 10% increase in ranged damage for a duration of 20 seconds. |
How to Obtain Mutators
You can obtain Mutators by purchasing them from Dwell in Ward 13. However, you’ll need to have enough Scrap and Relic Dust, the in-game currencies. Additionally, you can find some Mutators by defeating specific bosses and Aberrations. Successfully defeating these enemies will reward you with Mutators.
That’s everything you need to know about Mutators in this great game by Gunfire Games. Check out our other articles such as Remnant 2 Devoured Loop location – how to get it and Remnant 2 Lemark District Clock puzzle – how to solve.